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In Dark Boson X you can occasionally jump on *top* of the pillars that normally serve as walls. You can land on the concentric rings on most levels and still make it to the next platform. Not only are there clearly “intended” strategies – chasing the blue platforms while following the path of least resistance.
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I find myself ignoring the close platforms and staring far ahead to recognize the patterns as they are forming. My initial reaction to each new level was always, “no way.” But I have seen the secrets of every level. There is the joy of discovery element, which David and others have mentioned. I find the levels of Boson X very compelling. KSP! Now that is a gentleman’s game.īut I just spent another two hours with Boson X. I then shrugged and thought I would probably move on and play different games. What is to become of me? I beat every level yesterday (thank you, I’m very proud of myself). I’m not sure I’m ready to commit myself to the game’s religion again this year. The trailer shows off some craziness in levels I haven’t seen yet.
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I found play with a controller quite natural and the overall feel is definitely more polished. I still have some of my Boson X skills from a year ago, so I gave it my all. The first time I saw the Anti-Geon level, my head exploded: what am I… what am I looking at? There are a few interesting spins on the existing Boson X concept in here and of the few new levels I’ve seen, several of them trawl deep in the waters of obfuscation. I don’t want to say too much about it as I’d rather the screenshots say it for me.
BOSON X STEAM FREE
I had a quick look with a free copy kindly donated by developer Ian McLarty and felt that old Boson X twitch returning. Today it is releasing on Steam with three different avatars, twelve extra levels and also controller support. It was my little Super Hexagon (Terry Cavanagh, 2012) for a while and then I put Boson X away behind a thick wall of lead, with all the other radioactive isotopes. Finally, I came out and admitted that I had become addicted, desperate to get on the leaderboards. Then I released a video to explain how players navigate the fast-moving space of the game. First, it was my way of explaining why I didn’t get into Twine. I’ve talked about Boson X (Mu & Heyo, 2013) a few times now.
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